![]() ![]() If you click on such marker on the map, in the popup you will see a link “Group #X – Y object(s)”, which allows you to easily view the location of all other markers in that group. ![]() In search results these markers are aggregated in separate “Group #X” blocks to easily distinguish them from individual markers. Such markers have question mark in the bottom right corner indicating that the spawn point is not guaranteed. there are 3 entrances to Smuggler’s Basin and they are all in the same group meaning only one of them spawns in a game session, same goes for any other marker types, like one-shot chests, treasure troves or nemesiss spawn points. A rather handy feature is marker groups - if certain markers are internally linked together on the map, they belong to a group, e.g.If the search query is empty, you’ll see the collapsed list of all available search categories you can expand them by clicking on them individually or by using “Expand all” / “Collapse all” button at the top of the list. You can use global search (the third tab from the top on the left) to find any markers or areas on the map.You can switch between alphabetically sorted and hierarchical area list presentation. You can view the list of all areas (the second tab from the top on the left) and navigate to any of them.Please note that if you navigate to a marker from search or from external link, but you have this marker type disabled, then it will be automatically enabled and you’ll be notified about it. You can enable and disable markers by type (the first tab from the top on the left).Loxmere, are not present on the map yet, but this issue will be resolved in future when I refactor MI monster detection logic. This means that certain Hero monsters that have MIs tied to them, e.g. Notable enemy list currently includes all “Boss” tier monsters and monsters that are kill targets in quests.Locked chests are usually the ones locked by area bosses or the ones in challenge rooms. Valuable chests are the ones that are “supposedly” valuable - these are mostly hidden chests and some of boss chests, once again these are determined automatically and I might adjust the condition in future so the list of such chests can be expanded. Chest markers are divided into 4 categories: valuable chests, one-shot chests, locked chests and treasure troves.On the map itself each shrine marker has a difficulty indicator to the right of it - a combination of N/E/U letters (N = Normal, E = Elite, U=Ultimate). Shrine popups show whether the shrine is ruined or corrupted and also the items needed to restore it if it’s ruined, the listing is per difficulty.One-way exit markers are semi-transparent and have lower z-index, cause they are not that important. a rift that spawns only after some quest is finished, it’s indicated by an asterisk symbol in the bottom right corner of the marker. ![]() If an entrance or an exit is initially hidden, e.g.
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